Software:
- Gibber Beta – addresses some bugs such as ADSR
- Note: When working with graphics in Gibber make sure WebGL is enabled in your browser (usually found in settings or preferences).
Readings:
- Gibber 2D Canvas Reference (Gibber -> help -> Reference -> Graphics)
- Gibber Manual Chapter 8 (Graphics Part 1)
- JavaScript (Hint: we have already been using all of the below in Gibber)
Code Examples: