//Create a 10 voice synth and set useADSR to true a = Synth({useADSR: true, maxVoices: 10}) a.attack = ms(100) a.decay = ms(100) a.sustain = ms(0) //a.sustainLevel = 0.01 //still seems to be a bug here... a.release = ms(100) a.play(['c#2', 'f#2', 'g#3'].random(), [1/2, 1/4, 1/16].random()) //Add Effects… d = Delay() a.fx.add(d) d.time = 1/64 d.feedback = 0.7