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Life Orange LLC
Creative Software Development
Cross-platform C/C++ JUCE applications
Audio plug-ins, DSP, Spatial Audio, Sonification
Lighting, Custom User Interfaces, Visualization, AR/VR/XR
Los Angeles | Berlin | Austin
Ryan McGee PhD |
ryan [at] lifeorange [dot] com
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Projects | Clients
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Chromasonic
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[2020 - Present]
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Development of real-time spatial audio + light sequencing and control software. Algorithms for sound visualization and color sonification. Integration with DAWs for live performance and parameter automation. State synchronized, navigable VR visualization with binaural simulation for multi-channel venues.
Collaboration with Google @ Milan Design Week 2024
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Tonsturm
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[2016 - Present]
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Cross-platform AAX/VST/AU plug-in development for FRQShift, SpectrlEQ, DopplerPro, SpinTracer and Traveler.
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VOSIS
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[2014 - Present]
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Multi-touch image / camera / video audification instrument for iPhone / iPad / MacOS
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Unity Technologies
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[2020]
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Software development and research exploring connections between the Unity Editor and DAWs
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SYNG
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[2019 - 2020]
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Software development and research for spatial audio content creation and interaction
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Penteo
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[2014 - 2019]
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Penteo 16 Pro UI + 3D surround visualizer design and implementation (C++/OpenGL) as multi-channel AAX/AudioSuite/VST/AU plug-in for stereo to surround upmixing and downmixing to/from several formats
with optional Ambisonics encoding/decoding.
DSP integration and plug-in updates for Penteo 5 and Penteo 7 Pro.
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Runnin'
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[2018 - 2019]
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Interactive VR music video for Wajatta and Intel Studios
Created in Unity using Intel Studios' volumetric video capture data
Premiere @ Sundance New Frontier 2019
Voted Best Interactive Experience @ SXSW 2019
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With.in
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[2017 - 2019]
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VR audio consulting and software development to minimize real-time audio latency in Unity. Creation of custom Wwise effect plug-ins.
Development of musical sampling, re-pitching, time-stretching (using Zplane), and sequencing engine in C++/JUCE as a native Unity plug-in for this music making experience.
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Walt Disney Imagineering
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[2017 - 2019]
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Consulting and software development for various undercover R&D projects involving synchronized audio and lighting control
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TABULA
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[2016]
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Custom LED control software (Cinder/C++) visualizing global seismic events for a permanent lighting installation at 385 Sherman, Palo Alto, CA
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Dolby Concourse
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[2015]
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Generative, spatial music installation supported by Dolby Art utilizing custom spatialization and synthesis software
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Mezmo
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[2015-2016]
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Consulting and development for incognito mesh-based technology startup connecting musicians to fans at venues using secure, offline peer-to-peer communication with indoor/micro location aware light, sound, and messaging.
Development of audio plug-in and accompanying iOS app utilizing Bluetooth LE communication and various audio-hiding techniques.
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Rejamm Social Music App
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[2014-2015]
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Development of mobile audio mixing, recording, midi, and sampling engine in JUCE
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Final Mix Inc
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[2014 - 2022]
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Custom DSP and plug-in development for pro-audio mastering
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Raven Multi-Touch Production System
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[2012-2015]
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Original software developer for Raven MTX and MTi multi-touch mixing consoles by Slate Media Technology. Created the first professional multi-touch mixing software
supporting multiple DAWs on Mac and Windows. Developed Batch Commander and Slate Remote iOS app.
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Additional Clients
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[2012-Present]
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Development, consulting, and prototype creation for:
Aster Labs, DZCO, Mayk, Stargaze, Volta, Neyrinck, Slate Digital
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© 2012-2024 Life Orange LLC
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