“Vector Birds” – John Ottosson

“Vector Birds” – John Ottosson

This projects try’s to simulate a flock of birds, building on parts and example of Reynolds steering behavior algorithm. The three main building blocks of the flock simulation are separation, cohesion and alignment between the objects. The project uses the toxiclibs libraries, which helps the program with some of the heavier vector calculations. The aim is to create a beautiful dynamic screen with a nice flow and interactivity which will remind you of a flock of animals. Learning how to build and understand programing, some basic stuff and to get an understanding how a script is build based on vectors have been the learning goals.

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