a = FM('gong') .note.seq( 110, 4 ) .fx.add( Reverb('space') ) a.amp *= 1.25 b = Hat().note.seq( 2500, 1/2 ) c = Synth2('pad2') .chord.seq( Rndi(0,8,3), 4) .fx.add( Delay(1/9,.7) ) d = Stripes() d.xCount = a.Out d.yCount = c.fx[0].Out d.XCount.env = d.YCount.env = 22050 e = Synth({ waveform:'Sine', attack:ms(1)}) .note.seq( Rndi(10,20), [1/2,1,2].rnd() ) .fx.add( Vibrato(2), Reverb('space') ) e.amp *= 1.25 f = Kaleidoscope() f.sides = e.fx[1].Out f.Sides.env = 22050 f.update = function() { this.angle += .001 } g = Kick().note.seq( 55,1/4 ) h = Drums('x*ox*xo-') .fadeIn( 16, .65 ) i = Focus() i.waveFactor = g.Out i.WaveFactor.max = 1 k = Bus().fx.add( Schizo('paranoid')).pan(-1) e.fx[1].send( j, .6) l = Film() l.sCount = Master.Out l.SCount.max = 24 m = Crush({ bitDepth:4 }) .sampleRate.seq( Rndf(.05,.5), 1/16) h.fx.add( m ) a.fadeOut( 16 ) c.fadeOut( 16 ) m.send(j, .65) n = Edge() o = Dots() o.scale = .5 Master.fadeOut(8)