Ryan Michael McGee spatial audio, sonification, sound design, image processing, interactivity, mobile development ryan [at] mat [dot] ucsb [dot] edu CV RECENT PROJECTS Voice of Sisyphus - collaboration with George Legrady for an installation involving spatialized image sonification. On display as part of the Refraction exhibition at the Edward Cella Gallery Los Angeles through February 4th, 2012. excerpt Skate 1.0 - collaboration with Electroland to synchronously spatialize sounds with moving lights. Exhibited at the Los Angeles Architecture and Design Museum 6.14.2011 - 7.24.2011 PAPERS Sound Element Spatializer: ICMC 2011 Paper and MS Thesis Sonifying the Cosmic Microwave Background (ICAD 2011) BioRhythm: a Biologically-inspired Audio-Visual Installation (NIME 2011) John Chowning: Overview, Techniques, and Compositions (includes interview) Auditory Displays and Sonification, (presentation slides) Representing Music with Visual Space and Color SONIC composition: No More Chicago: utilizes my forthcoming spatial granular synthesis software WANTS: 8-channel piece (mixed to stereo for mp3) for soprano and motorcyclist, more info Something So Shallow: (quad piece mixed to stereo for mp3): traveling and perception (field recordings, voice, vocoder, synth, drum machine) Get Back: narrative about hiking, construced entirely from field recordings captured while hiking/caving 276IA: FM synthesis in csound, 1/f noise, sound grains, timbral and temporal transformations beats: gbv2, nosense, Aquinas in Traffic, Acting, In the Hay, Plan For, Young Self, Click22_2 sonification: BioRhythm: biofeedback instrument using a PPG sensor CMB (Cosmic Microwave Background): sonification of the cosmic microwave background Image Sonification - spectral-based software for sonifying images (in progress) old music performances: see vimeo page VISUAL video: Concrete: Video for a musique concrete composition by Marcel Fremiot as part of Transatlantic, a collaboration between Texas video artists and French composers. Explores the natural/constructed and dark/playful dualities of concrete music. The video was shown at One Arts Plaza in Dallas, TX and at the Laboratoire Musique et Informatique de Marseilles, France. (9mins, 38sec, 183mb) Upon: re-edited and processed video and images from home movies. original sound. (2 mins, 5 sec, 6.5mb) opengl: The Superformula: OpenGL rendering/sonification of the superformula Origami Particle System: a simple particle system of generative oragami-looking shapes SOFTWARE ! 11.9.2011: Currently working on distributable builds of many projects including Sound Element Spatializer, CMB Sonification, and Image Sonification ! Please contact me if you have any immediate needs. Older projects that may serve as useful programming tutorials are below. Intro to C++ Audio Programming: C++ audio programming example code Karplus Drum: drum machine with 16-step sequencer using Karplus-Strong sounds for(){loop}: 4-track audio/video looper/sampler Object Tracker: an OpenCV based video object tracker Simple Music in MATLAB MATLAB Filter Design Tool DEVICES Multi-Touch Table: Lead the design and constrction of a multi-touch surface computer as a TA for a Multimedia Engineering course at UCSB MIDI Bag: MIDI punching bag. Uses several Piezo elements running into a trigger to MIDI converter connected to a laptop to sense the level and location of the punch and respond with a drum sample. The idea is that if music can inspire exercise (ex. a good song makes one run faster) then exercise should likewise have the capacity to create music. |